Hi!
I transform an object like this:
glLoadIdentity();
glTranslatef(-3,0,0);
glRotatef(30.0,0.0,1.0,0.0);
glTranslatef(3,0,0);
glCallList(objectList);
Is there a possibility, to extract the new location (x,y,z in worldcoordsystem and the “slope”-angles) of my object or have I calculate this manually?
Thanks, Jan.