Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Results 1 to 2 of 2

Thread: Enabling floating point framebuffers with OpenGL

  1. #1
    Junior Member Regular Contributor
    Join Date
    Mar 2000
    Location
    Aurora, Illinois, USA
    Posts
    192

    Enabling floating point framebuffers with OpenGL

    Anyone know how to enable floating point framebuffers with OpenGL?? The reason I want it is, because I want to have huge numbers of blending operations.

    Is this even supported in OpenGL?? I am running on a GFX 5600 by the way...

    Thanks in advance,
    -Navreet
    Navreet Gill [img]/forum/images/%%GRAEMLIN_URL%%/smile.gif[/img]

  2. #2
    Junior Member Newbie
    Join Date
    Apr 2003
    Posts
    11

    Re: Enabling floating point framebuffers with OpenGL

    floating point buffers are only available using pbuffers through extensions.
    you can't blend using floating point buffers either. for this you need render to texture and multiple passes.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •