Maybe you think, this is a beginner question, but i am not so sure, because i am totally confused.
My OpenGL-header (version 1.3) declares these constants:
Ok, i know, that if i want 16 Bit textures, i use GL_RGB16 or GL_RGBA16. But what do i use for 32 Bit textures? If i use GL_RGBA4 it might mean "4 Bytes", but what does then GL_RGBA8 mean, maybe "8 Bits per component", but it could also mean "8 Bits for all 4 components". And what is GL_RGB? Is it 24 Bits? But GL_RGB8 could also be 24 Bits, but it could also be "8 Bit for all three".
AAAAAAAAAAAHHHHHHHHHHHHHH! I could go on like this for hours!
And i tell you something else: Every single constant is defined different! There is none, which is just another constant for the same number, NO THEY ARE ALL DIFFERENT!
Help me please, before i totally go crazy!
Thanks in advance,