Sorry for posting such an off-topic thread. I’ve searched 1 hour on google and this site and, although there are many ase loaders, there seems to be none that loads animations.
Precisely, my question is : how do you interprete the animation information found in ASE files (Bézier, TCB animations).
That is, how do you compute the animation path, from the few numbers found in ASE files.
There was no other place to post, sorry. Certainly not on maxforums : they are artists and don’t care about the formulae behind Bézier animations.
Anyways, 3ds Max interprets rotation keys in a local coordinate system, You will find more information if you have access to the max SDK, or the max SDK help files which are available at the sparks site.
no…nope. It says to look into 3dsmax’s help, where there is nothing very interresting. I wonder how you do guys to write an ase parser which also handles animations