Hi, I am a bit confused regarding vertex arrays and context swithcing. As far as I can see from the GL Spec client state, such as vertex arrays should not be tied to a specific GL context.
However, when I try to render to a pbuffer, I have to glEnableClientState and call glVertexPointer even if the vertex data were enabled in the previous context.
Is this the correct behaviour or is there a bug somewhere?
I use the NVIDIA 4191 drivers for linux on a GF4 Ti 4200.