WGL and VBL syncing

Hello,

I am fairly new to Windows, coming from a Mac OS X background, and am attempting a port of an OpenGL application. Is there any way with WGL to specify that a rendering context uses/does not use VBL syncing? It would appear so from the ATI/nVidia/etc. control panels, but I am unable to find any reference to it in the WGL documentation.

Thanks,
Dario

http://oss.sgi.com/projects/ogl-sample/registry/EXT/wgl_swap_control.txt

Originally posted by Pop N Fresh:
http://oss.sgi.com/projects/ogl-sample/registry/EXT/wgl_swap_control.txt

Excellent, that’s what I was looking for.

Thanks,
Dario