Part of the Khronos Group

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Results 1 to 3 of 3

Thread: procedural textures

  1. #1
    Junior Member Newbie
    Join Date
    Mar 2000

    procedural textures

    hi there,
    i just wanted to ask where i can get some cool info about proceduaral textures ,and what the pros and cons are..i'm doin quite fine with texturing from bmp's and stuff but i heard that proc.t. are faster and more powerful...

  2. #2
    Member Regular Contributor
    Join Date
    Feb 2000
    milano, italy

    Re: procedural textures

    you got wrong informations
    procedural textures are not faster, since you have to calculate them.

    but yes they are somehow powerful: it all depends on the time you got.
    the more time you have to build them, the more complexity you can obtain.

    go and buy "texturing and modeling: a procedural approach" by Ebert et al.

    however, opengl does not offer a support for procedural texuring: you always have to upload the texture to it.


  3. #3
    Junior Member Regular Contributor
    Join Date
    Feb 2000

    Re: procedural textures

    You can do things like fire or plasmas with procedural textures where you can't use precalculated pictures (because of their large number).


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts