Triangle Strip Algorithm
Sorry for this topic : I know it's already been posted in the old discussion board but I can not find it !
I am looking for an algorithm that would convert a set of unorganized triangles into triangle strips...
I know someone posted an address for that but I can't remember what it was...
P.S. : the purpose is to optimize my viewer which, at the moment, straightly imports 3DS max objects (unorganized triangles...).
Re: Triangle Strip Algorithm
Aie Aie Aie....
Sorry, forgot to check the "Rendering Techniques" section of this site...
Don't kill me...