How can I render 360º view ???
I’m making a game, and I want to render a 360º view to a texture to use it as environment map.
Now I’m using a 160º view, but I needed a 360º. (With +160º I have too distorsion of the image).
Another question: Can I use spherical and eye plane proyection at the same time?
Thank you very much for your help.
Hasta la vista.