360º render

How can I render 360º view ???

I’m making a game, and I want to render a 360º view to a texture to use it as environment map.

Now I’m using a 160º view, but I needed a 360º. (With +160º I have too distorsion of the image).


Another question: Can I use spherical and eye plane proyection at the same time?


Thank you very much for your help.

Hasta la vista.

You probably want cubemapping. Search for it on Google.

Thank you very much for your answer. I’ll try it.