Hello,
I’am using multiTexturing with != u,v coordinates on each channels… is there any way to specify a texture matrix per channel??
or am i supposed to do only multi-pass rendering to simulate this feature??
Any idea?
Hello,
I’am using multiTexturing with != u,v coordinates on each channels… is there any way to specify a texture matrix per channel??
or am i supposed to do only multi-pass rendering to simulate this feature??
Any idea?
Yes, there is a texture matrix (as well as texgen) per texture unit. When the matrix mode is GL_TEXTURE, all matrix operations occur on the texture matrix for the currently active texture unit.