I really didnt want to post these idiotic probelms Im having, but Im wondering if its widespread.
So I create a window (not using glut), I use wglUseFontOutlines, wglUseFontBitmaps. I render some text with it, I render some GL_TRIANGLE_STRIP in immediate mode, I also render some stuff with glDrawPixels and on occasion I use glReadPixels.
When I move my window, everything made of primitives shakes (as if they dont know the window moved so they get left behind), but everything drawn with glDrawPixels stays where they are suppose too.
The solution was to render a TRIANGLE_STRIP just before SwapBuffers. Unfortunatly, its happenening again.
Sometimes, everything made of primitives dont render, but wglUseFontBitmap stuff and glDrawPixels do render.
These problems are happening with GDI generic and with nvidia 29.__
I decided to drop the wglUseFontxxxx functions. It will take some time to retool my text class.
Could it be that wglUseFontxxxxxx is corrupting something???
V-man