I don’t know where is the problem, or it doesn’t generate correct, or I display incorrect ?
PrimitiveGroup *pg, *map;
…
GenerateStrips(faceData, numInd, &pg, &numGrp);
RemapIndices(pg, numGrp, pg->numIndices, &map);
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, vertData);
…
glDrawElements(GL_TRIANGLE_STRIP, map->numIndices, GL_UNSIGNED_SHORT, map->indices);
maybe I use incorrect the glDrawElements()???