Hi !
Im trying to do a skybox à la Q2 or Kingpin, and I can’t put 6 glBindTexture in only one glBegin(GL_QUADS)… they’ll have same tex.
So I do 6 DIFFERENT glBegin(GL_QUADS) and I gotta weird box edges ?
-Is there any way to fix it such as a “link-edge” ?
( I’m sure it’s simple but strange, all edge has for eg. blue sky and I have white edges and have no polygon edge function on.)
thanx
try GL_CLAMP instead of GL_REPEAT
GL_CLAMP should work in theory, but didn’t work for me. If you have the same problem, set the texture coordinates to (texture_width - 1) / texture_width (instead of 1) and 1 / texture_width (instead of 0)
Thank you my skybox looks fine now ! Just like if I were on air…
Wow now i just need to learn BSP and I’m gonna kick id’s engine hehe