Another physic problem : a dice falling on the ground.

I tried many ways to simulate an object falling on the ground, and having bounds in function of its shape. But, only buggy results.

So Is there anyone who already know how to make a dice falling on the ground ? Only from a mecanical point of view… This could help me interpolating to some more complex geometrics models…

Any help would be very nice…

Search Google with “rigid body dynamics” and possibly “Chris Hecker” and “Baraff”. That should get you started.