max multitexture units on geforce2

I have a geforce2 MX and it only supports 2 texture units. Does anyone know how many units are supported on the regular geforce2s? How about the geforce3?

2 and 4 respectively. Though I think there is some performance penalty for using 4 on the Geforce3. Not as much as a second pass, though.

– Zeno

ughm… i didn’t know geforce 2 had only
2 multitexture units… are you sure?

Originally posted by beavis:
ughm… i didn’t know geforce 2 had only
2 multitexture units… are you sure?

I thought it had 4 as well.

2 texture units, 4 pixel pipelines.

So it can draw 4 pixels at once, but with only 2 textures each.

j

On both the ultra and the pro here at work,

glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &n);

returns

n == 2

Incidentally, this is one of the areas the Radeon beats the Geforce 2…it has 3 texture units.

– Zeno