Part of the Khronos Group

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Results 1 to 2 of 2

Thread: How use wglAllocateMemoryNV?

  1. #1
    Junior Member Newbie
    Join Date
    Aug 2002

    How use wglAllocateMemoryNV?

    The NVsdk say DrawElements/DrawArrays Using wglAllocateMemoryNV(size,0,0,1) is very fast,for use the Video Memory.But did not give a sample. Can somebody tell me how to use,or give me some code about this.All reply is appreciated.

  2. #2

    Re: How use wglAllocateMemoryNV?

    Suggest you download Display3DS which includes the glext.h and wglext.h headers needed as well as legible code to see how it's done.

    Specifically, check out the Mesh3DS class constructor/destructor and header file for guidance.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts