Hello i am trying to use GL_EXT_paletted_texture…
of course i can’t understand the problem
here’s my sequence:
glPixelStorei(GL_UNPACK_ALIGNMENT,1);
glGenTextures(1,&texName);
glBindTexture(GL_TEXTURE_2D,texName);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S, tilingStates[pBitmap->u]);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T, tilingStates[pBitmap->v]);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, filteringStates[pBitmap->mag]);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, filteringStates[pBitmap->min]);
glColorTableEXT(GL_TEXTURE_2D,GL_COLOR_INDEX8_EXT,256,3,GL_UNSIGNED_BYTE,pic->Infos.pPalette);
glTexImage2D(GL_PROXY_TEXTURE_2D,0,GL_COLOR_INDEX,w,h,0,1,GL_UNSIGNED_BYTE,pic->Infos.pData);
Any idea??? Anyway i haven’t found any samples @Nvidia concerning paletted textures… where can i find some??
thanks…