When I render my opengl scene I get something I have seen in some old 3D games like Descent. I think it’s far easier to provide an image of what I get than trying to describe it. I have 16 bit depth buffer on, no stencil buffer, very far objects drawn (-1000.0) and both 1 piece or multipiece models tryed with same result. I’m using SDL, MS Visual C++, GeForce 4 MX 440 and Windows XP.
Screenshot: http://www.geocities.com/wourder/clipgood.jpg