The program binds fine on arbfp1 and fp30, but crashes in cgGL.dll when I bind with fp20 enabled.
I call glGetError() before binding and the shader compiles under fp20 with no errors.
I also checked validity of program and context and they are all valid.
you will have done some subtle mistake confusing the präp of your gc. i’d look on the spec reqs concerning fp20-calculations of your gc memory if you haven’t done it already. suppose it’s a hardware problem…
[This message has been edited by cyborg++ (edited 11-04-2003).]