A Vector basically consists of two points in the 2- or 3Dimensional space. Is this right? Ok. so if i call for example glNomal3f(0,1,1); then the first point of my NormalVetor is defined as:

x=0;

y=1;

z=1;

BUT, where is the other End of the Vector??? Is it the last Vertex drawn ? Or is it the next glNormal3f(); call.

Thanx for your help.

HECK