WGL_FULL_ACCELERATION_ARB, WGL_GENERIC_ACCELERATION_ARB and WGL_NO_ACCELERATION_ARB are the only correct values for WGL_ACCELERATION_ARB (TRUE/FALSE are erroneous)
Yea, sorry about that. The code I have is actually correct.
It asks for FULL_ACCEL and NO_ACCEL if you use the (bug) items from the menu. The code just keeps on trying until it’s time to give up.
I wanted to hear from people if it was working OK. Specially people on ATI with Catalyst drivers.
I ask for 32 color, 32/24 depth, 8 stencil,
8 red, 8 green, 8 blue, 8 alpha, single buffer and other generic ones like (support opengl, …)
It’s suppose to succeed on the 2nd try normally, because the first asks for 32 bpp z and the second asks for 24 bpp z-buffer.
I have Catalyst 3.8 and strangely enough, if I ask for (ACCELERATION, FULL or NONE) for 2D RTT, it fails (0 pixel formats), but for cubemaps it works fine.