Hello
I have noticed that feedback buffer return raster values in window coordinates of polygon. Is it possible to obtain non raster vertex data ???
best regards
Marcin
Hello
I have noticed that feedback buffer return raster values in window coordinates of polygon. Is it possible to obtain non raster vertex data ???
best regards
Marcin
Originally posted by krol:
[b]
Is it possible to obtain non raster vertex data ???
best regards
Marcin[/b]
Hi
yes it is, you can get the colors and the texture coordinates for the first texture unit by selceting correct arguments for the glFeedbackBuffer(…) call
Bye
ScottManDeath