If I use glDrawElements how can I indicate texture coordinate?
the index is used for all arrays that are enabled, you cant have separate indexes right now (think gl2.0 fixes that)
glTexCoordPointer ?
Oh, I found it.
GL_TEXTURE_COORD_ARRAY
If I use glDrawElements how can I indicate texture coordinate?
the index is used for all arrays that are enabled, you cant have separate indexes right now (think gl2.0 fixes that)
glTexCoordPointer ?
Oh, I found it.
GL_TEXTURE_COORD_ARRAY