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Thread: PixelProgram

  1. #1
    Junior Member Newbie
    Join Date
    Mar 2002


    anyone knows if there will be anything like this?
    i know there are reg combiner + tex shader + what not.
    of course i can use nvparse. its a good hacky util.
    but why there is no pixelshader? something like vertexprogram for pixels.
    or do we all have to wait for the glorious ogl2.0 ?

    btw: maybe OT.

  2. #2
    Senior Member OpenGL Pro
    Join Date
    Feb 2001

    Re: PixelProgram

    pixelshader of geforce3 and 4 in dx (up to ps1.3) is a wrapper for
    texture_shader followed by register combiners.. nothing more

    pixelshader of ati radeon 8500 in dx (up to ps1.4) is the equivalent to fragment_shader extension from ati

    radeon8500 pixelprogram is yet quite programable (if you go and take a look at their page, you'll see this)

    but yes, for "full" vertexprograms in the fragmentpipeline, we'll have to wait for dx9 or gl2.0 or more or less - if i could stay true to my heart, i would feel totally free

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