Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Results 1 to 4 of 4

Thread: Morphing

  1. #1
    Junior Member Newbie
    Join Date
    Dec 2002
    Posts
    14

    Morphing

    How to perform morphing in opengl
    thnks

  2. #2
    Senior Member OpenGL Guru Humus's Avatar
    Join Date
    Mar 2000
    Location
    Stockholm, Sweden
    Posts
    2,345

    Re: Morphing

    A good start would be to check GL_ARB_vertex_program out.

  3. #3
    Senior Member OpenGL Guru
    Join Date
    Mar 2001
    Posts
    2,411

    Re: Morphing

    Unless you do very simple morphing (just a single A->B morph) it doesn't make much sense to let the OpenGL do the morph application. If you have a large number of possible morph channels you want to apply based on individual weights, then sending all of them to GL for each vertex is not very efficient; you'd be better off doing it on the CPU.
    "If you can't afford to do something right,
    you'd better make sure you can afford to do it wrong!"

  4. #4
    Junior Member Regular Contributor
    Join Date
    Apr 2001
    Posts
    102

    Re: Morphing

    God, I think its time I upgrade from my Voodoo3.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •