How do most games HIDE there textures from the user? So that they cant see them in the game folder? I was curious if this could be done quite easily, or if it took alot to do?
The one exeption I have found was Quake 3. I could fine ALL of there textures, exept the map textures. So how is it done, how do they hide them.
Special notes: I am currently using devIL to load my images, and I would like it to work for ALL platforms. Any suggestions?
depends what you mean with hiding them… I have a virtual filesystem in an own ‘zip’ file ( not compatible with the normal Zip), but if someone erally wanted to extract the files i guess that shouldnt be a problem
yes so everyone can see your tricks, grab your textures etc so hiding them is useless
btw theres also another similar program thats works for opengl + d3d
Yes but it’s only to test my app, cauze I must see how is performed the texture, (I use algo that generate texture and modify them in real time) so would like to know at a time what’s the texture evolution in real time. (by pressing a key at the good time).
So I currently use a second display to see what is performed, but…it’s not enough acurate. (I must know waht are the values of the pixels of texture).
etc…
I don’t want to hack texture from other apps (even it seems to be a good trick) 'cause I don’t want any problem with copyright in my appz.