Hi!
I have problems with Buffer Region-
after resising window, application crashes.
Everything works fine before resizing- it saves and restores color buffer and depth buffer. But when I change window size, it works poorly, or even crashes.
Does anybody know a solution for this problem?
Right now my workaround is making window maximized at start (but still it could crash)- or using glReadPixels/glWritePixels.
Looks like you and me are in the same boat today, nobody wants to help us! ;D But thats ok, I hardly know what you are talking about here but when I resize to a fullscreen from windowed I have to reload everything or it doesn’t show up (textures, display lists, etc…) Something about losing buffers but I’m not sure. Try it, seems to work fine for me…