Real-Time Visibility Computation

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looks nice, but what exactly does it show?

i like the mouse control system btw

Do you use Occlusion Ambient per vertex and a modified version of Greg Ward’s Irradiance Cache?

> Real-Time Visibility Computation

Maybe he just shows pixel precise mouse picking =)

Just a guess, but it kinda looks like realtime radiosity.

looks nice! I wonder, how much is it just brute force ray traces out to the hemisphere, and how much is clever caching/something else? care to shed any light… (oh sorry, bad pun!)

anyway, great demo.