2 questions in fact!
1)what do you call openGl version of pixel shaders!
2)is it possible to do Matrix Palette Skinning with them?If not why?!
Thanks
tony
2 questions in fact!
1)what do you call openGl version of pixel shaders!
2)is it possible to do Matrix Palette Skinning with them?If not why?!
Thanks
tony
Jan.
Thanks Jan!
For #2, no. Because Matrix Palette Skinning is a per-vertex modification, not pixel.
right I can tell my supervisor that if you might look at my other post that’d be great !!!
thanks
tony