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Thread: Noob OpenGL polygon question

  1. #1
    Junior Member Newbie
    Join Date
    Mar 2005
    Location
    VA
    Posts
    1

    Noob OpenGL polygon question

    I'm trying to create a tree model using L-system and OpenGL/C++. What I did was instanciating a series of tapered cylinders in a tree shape. I achieved this through popping and pushing into position matrix. But the final product has unpleasant looking joints. I wanna smooth out the connecting joints and make them look less obtrusive. Any ideas would be greatly appreciated.

  2. #2
    Senior Member OpenGL Pro
    Join Date
    May 2001
    Location
    Kristianstad,Skåne,Sweden
    Posts
    1,595

    Re: Noob OpenGL polygon question

    Hi !

    If performance is not important, maybe putting spheres at the end of the cylinders might work.

    Mikael

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