Visual Studio C++ Template for OpenGL apps.

Here is a bare bones OpenGL windows application.
Simply plug in your code and with any luck your on your way… I created the base files using the win32 app wizard.

This is the windows main cpp file.
OpenGLStuff.cpp

</font><blockquote><font size=“1” face=“Verdana, Arial”>code:</font><hr /><pre style=“font-size:x-small; font-family: monospace;”>// OpenGLStuff.cpp : Defines the entry point for the application.
//

#include “stdafx.h”
#include “OpenGLStuff.h”
#include “MySimulation.h”

#define MAX_LOADSTRING 100

// Global Variables:
HINSTANCE hInst; // current instance
TCHAR szTitle[MAX_LOADSTRING]; // The title bar text
TCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name

// Forward declarations of functions included in this code module:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM);
MySimulation s;

int APIENTRY _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
// TODO: Place code here.
MSG msg;
HACCEL hAccelTable;

// Initialize global strings
LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadString(hInstance, IDC_OPENGLSTUFF, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);

// Perform application initialization:
if (!InitInstance (hInstance, nCmdShow)) 
{
	return FALSE;
}

hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_OPENGLSTUFF);

// Main message loop:
while (GetMessage(&msg, NULL, 0, 0)) 
{
	if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg)) 
	{
		TranslateMessage(&msg);
		DispatchMessage(&msg);
	}
}

return (int) msg.wParam;

}

//
// FUNCTION: MyRegisterClass()
//
// PURPOSE: Registers the window class.
//
// COMMENTS:
//
// This function and its usage are only necessary if you want this code
// to be compatible with Win32 systems prior to the ‘RegisterClassEx’
// function that was added to Windows 95. It is important to call this function
// so that the application will get ‘well formed’ small icons associated
// with it.
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;

wcex.cbSize = sizeof(WNDCLASSEX); 

wcex.style			= CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc	= (WNDPROC)WndProc;
wcex.cbClsExtra		= 0;
wcex.cbWndExtra		= 0;
wcex.hInstance		= hInstance;
wcex.hIcon			= LoadIcon(hInstance, (LPCTSTR)IDI_OPENGLSTUFF);
wcex.hCursor		= LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground	= (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName	= (LPCTSTR)IDC_OPENGLSTUFF;
wcex.lpszClassName	= szWindowClass;
wcex.hIconSm		= LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL);

return RegisterClassEx(&wcex);

}

//
// FUNCTION: InitInstance(HANDLE, int)
//
// PURPOSE: Saves instance handle and creates main window
//
// COMMENTS:
//
// In this function, we save the instance handle in a global variable and
// create and display the main program window.
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HWND hWnd;

hInst = hInstance; // Store instance handle in our global variable

hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);

if (!hWnd)
{
return FALSE;
}

ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);

return TRUE;
}

//
// FUNCTION: WndProc(HWND, unsigned, WORD, LONG)
//
// PURPOSE: Processes messages for the main window.
//
// WM_COMMAND - process the application menu
// WM_PAINT - Paint the main window
// WM_DESTROY - post a quit message and return
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
int wmId, wmEvent;
PAINTSTRUCT ps;
HDC hdc, ghDC;
HGLRC ghRC;
RECT rect;

switch (message) 
{
case WM_CREATE:

	ghDC = GetDC(hWnd);
	if (s.ChoosePixelFormat(ghDC) == FALSE) 
		PostQuitMessage (0); 

	ghRC = wglCreateContext(ghDC); 
	wglMakeCurrent(ghDC, ghRC); 
	GetClientRect(hWnd, &rect); 
	s.init(rect.right, rect.bottom);
	SetTimer(hWnd, 1, 1, NULL);
	break;

case WM_TIMER:

	InvalidateRect(hWnd, NULL, FALSE);
	break;

case WM_COMMAND:

	wmId    = LOWORD(wParam); 
	wmEvent = HIWORD(wParam); 
	// Parse the menu selections:
	switch (wmId)
	{
	case IDM_ABOUT:
		DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About);
		break;
	case IDM_EXIT:
		DestroyWindow(hWnd);
		break;
	default:
		return DefWindowProc(hWnd, message, wParam, lParam);
	}
	break;

case WM_PAINT:

	hdc = BeginPaint(hWnd, &ps);
	s.display(hdc); // TODO: Add any drawing code here...
	EndPaint(hWnd, &ps);
	break;

case WM_SIZE:

    GetClientRect(hWnd, &rect);
    s.resize(rect.right, rect.bottom);
    break;

case WM_DESTROY:
	PostQuitMessage(0);
	break;
default:
	return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;

}

// Message handler for about box.
LRESULT CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_INITDIALOG:
return TRUE;

case WM_COMMAND:
	if (LOWORD(wParam) == IDOK

:mad:
How can I delete this posting?

:slight_smile: You Don’t have to delete it.Er,so why?You are the best!

Hi dude!!!

How are u today? I think that the great API code. Not delete.