Viewport in a Viewport

I’m just curious, is it possible to have a viewport inside of another viewport? What happens? Does the innerview port clip the outterview port?

Is there an easy way to manage many viewports? like a viewport list or something?

Hi !

OpenGL can only have one viewport, but you can do anything you want with it off course, so it’s easy to implement “sub viewports” if you want to.

Mikael