EAccesViolation at loading texture

Does somebody have any idea why i got error EAccesviolation always when i want to load texture :

AUX_RGBImageRec *Obr1 = auxDIBImageLoad(“Data\Zed.bmp”);
glGenTextures(GL_TEXTURE_2D,&Textures[0]);
glBindTexture(GL_TEXTURE_2D,Textures[0]);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D,0,3,Obr1->sizeX,Obr1->sizeY,0,GL_RGB,GL_UNSIGNED_BYTE,Obr1->data);
free(Obr1->data);
free(Obr1);

when i dont load the texture it is ok.

On what line does is fail? When loading the bitmap, when uploading it, or when freeing the memory, or another place?

Is “Data\Zed.bmp” a valid path?