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Thread: VB6.0 + OpenGL

  1. #1
    Junior Member Newbie
    Join Date
    Jul 2005
    Posts
    2

    VB6.0 + OpenGL

    Hi all,
    I am a VB6 user and no experience in OpenGl.
    1. Can anyone shows me the best reference , book or website for me?
    2. I am trying to do some traffic simulation, is there any related source codes already?

    Regards
    TrafficGuy

  2. #2
    Intern Newbie
    Join Date
    Sep 2004
    Location
    Germany
    Posts
    39

    Re: VB6.0 + OpenGL

    hi.

    you might want to take a look at the "OpenGL Reference Manual" and "OpenGL Programming Guide" - both available online on this site.

    and finally for some programming tutorials - check http://nehe.gamedev.net/

    i think the examples should also be available for vb.

  3. #3
    Junior Member Newbie
    Join Date
    Jul 2005
    Posts
    2

    Re: VB6.0 + OpenGL

    Thanks for the reply,
    Do you know if OpenGL can validate the distance or the speed for a Driving Simulator?
    Regards

  4. #4
    Junior Member Newbie
    Join Date
    Aug 2005
    Posts
    8

    Re: VB6.0 + OpenGL

    Driving? Speed? Validate?
    No. OpenGL doesn't do that. It wasn't designed to -- it's not a physics engine.

    You, the programmer, are tasked with keeping track of everything. All you can ask OpenGL to do is to draw polygons/textures on the screen as fast as it can. For the same reasons, it has no functions/methods to load image data into memory, nor can it open a window.

    Hope that helps.
    ----
    "I aspire, sir, to be better than I am." - Data, Star Trek: Nemesis

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