Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Results 1 to 5 of 5

Thread: Skybox help and texture map source

  1. #1
    Guest

    Skybox help and texture map source

    Does anyone have a good tutorial for skybox. I need a realistic daylight sky and night sky. Also some generic texture maps for wood, metal, buildings and roads would help out a lot.

    thanks

  2. #2
    Junior Member Regular Contributor
    Join Date
    Jun 2004
    Location
    mexico
    Posts
    125

    Re: Skybox help and texture map source

    a skybox is just a very big cube and you place the objects inside the cube

  3. #3
    Intern Contributor
    Join Date
    Feb 2004
    Location
    Dallas/ Nottingham
    Posts
    96

    Re: Skybox help and texture map source

    HI

    As pointed out a Sky box is generally a cube that you create to place you sky and horizon textures on to simulate the Sky. ( I prefer to actually use a dome)

    As to textures, there are many out there on the net just do a google for textures,

    Heres a starting point for some textures

    http://www.3dcafe.com/asp/textures.asp

  4. #4
    Senior Member OpenGL Guru Relic's Avatar
    Join Date
    Apr 2000
    Posts
    2,453

    Re: Skybox help and texture map source

    Check this site for all sorts of environment cube maps: http://www.planethalflife.com/wadfather/

  5. #5
    Senior Member OpenGL Pro
    Join Date
    May 2000
    Location
    Naarn, Austria
    Posts
    1,102

    Re: Skybox help and texture map source

    You could also try Terragen for generating your own skybox textures.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •