how come this function always returns me the value -1.07374e+008 for all 16 array entries?
GLfloat matrix[16];
glGetFloatv(GL_MODELVIEW_MATRIX, matrix);
i´ve tried it in various locations in my program, but the result always stays the same. i´ve read on a few sites (and the advanced discussion board) that this works, so why does it fail on me?