Hi,
I’m looking for a way to read back the image in a texture to system memory so that I can save it to disc and look at it in Photoshop.
It’s for debugging some offscreen rendering I’m trying to get working.
Thanks,
Peter
Hi,
I’m looking for a way to read back the image in a texture to system memory so that I can save it to disc and look at it in Photoshop.
It’s for debugging some offscreen rendering I’m trying to get working.
Thanks,
Peter
glGetTexImage()
thanks!