Wire Frame Rendering

Can anyone tell me why my animation slows down considerably when I draw a wire frame entity in front of a shaded entity. When the entities are all shaded the animation is fine.

Both entities are drawn using the glcallist command.

Lines are often slower on consumer cards. This seems counter intuitive, but on PCs fast lines are considered a premium capability for DCC “power users” (to use the buzz acronym). It may even be reverting to software when lines are drawn.

[This message has been edited by dorbie (edited 12-27-2003).]