Cloth Simulator...

Hello, does anybody have any good links where I could find tutorials/help and any tips on making a cloth simulation?? They look pretty dont they?

The only thing I remember, is that the simulation is done over a mesh, where every edge of the mesh is seen as a spring.

Here is a demo I found recently:
http://hem.passagen.se/harsman/?noframe

And here is a great page of links:
http://www.cs.ucl.ac.uk/research/vr/Projects/3DCentre/cloth_simulation_links.htm

Kilam.

http://www.ioi.dk/Homepages/tj/publications/gdc2001.htm
http://www.cs.cmu.edu/~baraff/sigcourse/index.html
http://www.darwin3d.com/gdm1999.htm
http://www-grail.usc.edu/pubs/DSB_GI99.pdf
http://www.cs.caltech.edu/~mmeyer/Publications/vrCloth.pdf
http://www.cs.cmu.edu/~baraff/papers/sig98.pdf

I wrote that demo, and I’d say the most simple way to do it is to read the top three links, that should give you a good understanding of cloth simulation, and a stable but easily implemented system. The other stuff is more hardcore and might be a bit overkill. Feel free to mail me if you want more specialised links, like stuff on self intersection.

Thanks! Ill have a look, should be fun coding a cloth simulator, from what I know, lotsa maths involved…