Hello Friends,
Sends some code related to this topic and some good tutorial.
With Regards
Rajiv Kumar
Hello Friends,
Sends some code related to this topic and some good tutorial.
With Regards
Rajiv Kumar
glEnable(GL_SMOOTH);
Originally posted by Lurking:
glEnable(GL_SMOOTH);
Lurking,
This will cause a GL_INVALID_ENUM… (GL_SMOOTH is used with glShadeModel, not glEnable !).
Taken from MSDN - glEnable:
GL_LINE_SMOOTH
If enabled, draw lines with correct filtering. If disabled, draw aliased lines. See glLineWidth.
GL_POINT_SMOOTH
If enabled, draw points with proper filtering. If disabled, draw aliased points. See glPointSize.
GL_POLYGON_SMOOTH
If enabled, draw polygons with proper filtering. If disabled, draw aliased polygons. See glPolygonMode.
Now, if you are looking for antialiasing, it depends on the graphics card/drivers.
Regards.
Eric
[This message has been edited by Eric (edited 09-24-2001).]
hello,
r u from elearn,jeevan nagar center,new delhi.
naveen
Originally posted by rajiv:
[b]Hello Friends,
Sends some code related to this topic and some good tutorial.
With Regards
Rajiv Kumar[/b]