hi,
my object is always the ONE KIND OF color with the lights.
someone tell me i should use glNormal3f to make it cooler.
then how can i set the attribute?
is there any example for me?
thx in advanced
hi,
my object is always the ONE KIND OF color with the lights.
someone tell me i should use glNormal3f to make it cooler.
then how can i set the attribute?
is there any example for me?
thx in advanced
i have over 1000 faces , must i add glNormal3f for every face?
If you want flat shading, yes you need 1 glNormal call for each face.
If you want Gouraud shading, you need 1 glNormal call for each vertex.
i have found GL_AUTO_NORMAL in internet,can i use it?
No… thats for high order surfaces only ( spline surfaces)
To keep you sanity, you probably want to calculate the normals instead of specifying them by had .