wglUseFontOutlines in Vista Slow.....

The following code is very slow in Vista on a GeForce 8600 GTS:

if (!success || 
     FALSE == wglUseFontOutlines(
     pDC->m_hDC, 
     0, 
     255, 
     listbase,
     0.0, 
     0.0, 
     WGL_FONT_POLYGONS,
     gmf)) {
     glDeleteLists(listbase, 256);
     listbase = 0;
}  

Anyone experience a similar problem or see a problem with the above code? BTW, runs fine in XP

Thanks,

Boris

I’ve no idea why it would be slower in Vista, but perhaps you could grab the geometry from a prepossessing step and save it to disk, thereby nipping the run-time problem in the bud.