Texture Replication

Hi all,

I’m having a rather strange issue that I’m having a hard time tracking down. I have my program working such that I can load an image, bind it, and have it display correctly. My problem is, when I try and create two of my entities, it uses the last texture loaded on both of them. I’m using DevIL to load images for me (which appears to be working fine) and I’m getting my texture objects bound correctly (at least, it’s returning different names for each). Has anyone else had any other problems like this and might have a suggestion on where to look into? Thanks much!

Brian

Don’t cross post.