Part of the Khronos Group

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Results 1 to 3 of 3

Thread: Textures and Rendering to a Bitmap

  1. #1

    Textures and Rendering to a Bitmap

    For some reason textures are not used when I render to a bitmap (in memory). When I draw to a screen DC the textures appear as they should.

    Is there some limitation/trick I'm unaware of?

    Thanks in advance.

  2. #2
    Advanced Member Frequent Contributor
    Join Date
    Feb 2000

    Re: Textures and Rendering to a Bitmap

    Did you recreate your textures in your offscreen rendering context (I mean glGenTextures, glBindTextures, glTexImage2D) ????

    As your offscreen rendering context is a new one, the textures you binded for your screen rendering context are not part of this new rendering context !

    Tell me if it doesn't work !


  3. #3

    Re: Textures and Rendering to a Bitmap

    Worked like a charm! Thanks man!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts