My name is Peter and I am currently doing research on graphic applications . For this I am studying various software APIs. I want to know what are the limitations of OpenGL for real time application processing.
Well you need to define more what type of limitations you are thinking about (Hardware,software,platform, functions)?
I don’t think OpenGL has any more limitations then any other 2D/3D graphics API.
If you mean to say openGL VS. Direct X in a application:
OpenGL is supported on a wide range of OS’s (Windows,Mac,Linux, Unix), while Direct-x is windows only.
OpenGL is build around standard C so it is very portible.
OpenGL limitation vs. direct-x is that openGL does not handle any input or sound functions only graphics.
There are many real time applications using openGL as the rendering engine.
Originally posted by scientist2k3:
My name is Peter and I am currently doing research on graphic applications . For this I am studying various software APIs. I want to know what are the limitations of OpenGL for real time application processing.
Originally posted by nexusone:
Well you need to define more what type of limitations you are thinking about…
Well, maybe the kind of graphic app is also important.