LensFlares

HI, I’ve got some problems getting an Lenseflare on my screen.

The way I do it:

x,y,z is lightposition

gluProtect(…);
gl…(Ortho);
glEnable(GL_BLEND);
Draw Texture there

This should work , or not ?
Well I can’t see my Lensflare.
Is the way I’m doing it right ??
Thanks anyway, stryx

Im interested in this also. If anybody has some good input about it, I would love to hear it.

Old GLman

There’s a tutorial at www.gamedev.net
Enjoy !