extention include prob

hey !
hum last week i was doing my program which consist in rendering sphere with texture on them, and i implemented multitexturing.
this week end, hard drive crash, i lost everything on it except the source code (complet with vc++ project file) and now that i have a new hd, i’m trying to run my program again; i had no problem with the multitexturing stuff, but now, the compilator said (for each time i call these) that glActiveTextureARB and glMultiTexCoords2fARB are already defined in main.obj, which of course is not true since i didn’t defined them in my main.cpp

so is there any way i have to install sth (i know i hadnt before the crash) ? thx for you help

wizzo

Find and install the latest driver for your graphics cards.And In VC,use rebuild all. to rebuild your project

Find and install the laterest driver for your graphics card

And IN vc6,use rebuild all to rebuild your project