OpenGL / LccWin32

I can’t seem to compile any code involving images. It says DIBAUXImageLoad or something similar is undefined. Is there a way to manually define it, do I need an extra library or something?

I’m using the LCC-WIN32 code from NeHe’s 6th OpenGL Tutorial…

Thanks for any and all help.

I use LCCWin with OpenGL too. :slight_smile:
Sounds like you’re not linking your sources to some required libraries.

Check to see that you’re linking to glaux.lib, glu32.lib and opengl32.lib.
Also define your subsystem as “windows”.

Here’s what I pass LCC;

d:\lcc\bin\lcc.exe -fno-inline -ansic -O2 myprog.c
d:\lcc\bin\lcclnk.exe -s -subsystem windows -o myprog.exe myprog.obj opengl32.lib glu32.lib
del myprog.obj

Place that in a batchfile and change the source file names to match yours, and it should compile nicely.

:wink: