Part of the Khronos Group

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Results 1 to 4 of 4

Thread: Terrian FAST!!! help need

  1. #1

    Terrian FAST!!! help need

    I am on creating a car racing game for school stuff and i read after a lot type a terrain algorithms, but i didnt found anything what is fast enough to draw 512x512 vertecies and not too complicated. I really some help and some source for how to do this.
    (I have GeForca 6800 GT and ther@fazekas,hu is MSN address) Thank a lot.

  2. #2
    Super Moderator OpenGL Lord
    Join Date
    Dec 2003
    Grenoble - France

    Re: Terrian FAST!!! help need

    simple, build your terrain with 512 strips, each with the correct vertices. less than 300000 triangles should be very fine for your GT.

    A lot of details here :
    Code :
    strip 1 :
    | /| /| /| /|
    |/ |/ |/ |/ |
    then strip 2 etc

  3. #3
    Advanced Member Frequent Contributor
    Join Date
    Aug 2004
    munich, germany

    Re: Terrian FAST!!! help need

    use a display list or a vertex array.

  4. #4

    Re: Terrian FAST!!! help need

    thanks a lot, i made up for 200 fps

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts