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Thread: Terrian FAST!!! help need

  1. #1
    Guest

    Terrian FAST!!! help need

    I am on creating a car racing game for school stuff and i read after a lot type a terrain algorithms, but i didnt found anything what is fast enough to draw 512x512 vertecies and not too complicated. I really some help and some source for how to do this.
    (I have GeForca 6800 GT and ther@fazekas,hu is MSN address) Thank a lot.

  2. #2
    Super Moderator OpenGL Lord
    Join Date
    Dec 2003
    Location
    Grenoble - France
    Posts
    5,575

    Re: Terrian FAST!!! help need

    simple, build your terrain with 512 strips, each with the correct vertices. less than 300000 triangles should be very fine for your GT.

    A lot of details here :
    http://www.lighthouse3d.com/opengl/t...3?introduction
    Code :
    strip 1 :
     
    *--*--*--*--*...
    | /| /| /| /|
    |/ |/ |/ |/ |
    *--*--*--*--*
    .
    .
    then strip 2 etc

  3. #3
    Advanced Member Frequent Contributor
    Join Date
    Aug 2004
    Location
    munich, germany
    Posts
    659

    Re: Terrian FAST!!! help need

    use a display list or a vertex array.

  4. #4
    Guest

    Re: Terrian FAST!!! help need

    thanks a lot, i made up for 200 fps

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