Help me to find the right angle

Im trying to simulate an isometric tile engine with open gl. I can correctly rotate the tiles and the viewpoint up and down, but I dont know how to fix the angle of the tile plane, see the image here:
At beginning, i translate the image using this code:
glTranslatef(xd, yd, zd);
glRotatef(yrot,0.0f,1.0f,0.0f);
glRotatef(xrot,1.0f,0.0f,0.0f);

yrot starting value: -40.0
xrot starting value: -80.0
xd= -10.0, yd= -5.0,zd= -18.0

Any suggestion?

If you’re doing it in 3D, you probably need a projection matrix that gives you
an isometric view. Or if you’re doing it in 2D, then you need to use an othographic
projection and draw them isometrically.

Originally posted by gator:
If you’re doing it in 3D, you probably need a projection matrix that gives you
an isometric view. Or if you’re doing it in 2D, then you need to use an othographic
projection and draw them isometrically.

Well, I dont really know how Im doing it